Campfire Original · Conversation · intimacy · chaos

After Hours

Think of a really good question deck that notices which answer deserves a follow-up. You can always pass; there is no score and nobody gets put on the spot twice.

Prompt deckOptional passFollow-up threadsShared callbacks
2–6 players20–45 minLow-key / deep
How you would explain it before the first round

Conversation game. One sentence of rules, then play.

After Hours uses lighter structure and more space. The Director chooses when to prompt, when to follow a thread, and when to get out of the way so the conversation can breathe.

How the Director changes the call

Nobody has the whole script.

  1. Set the mood
  2. Choose a reveal
  3. Move the conversation deeper
A sample moment

A prompt lands, somebody answers differently than expected, and the Director quietly hands the next question to the person most likely to follow it somewhere interesting.

Play with your people

Want After Hours in your next call?

Join Campfire early access for first-night invitations and experience drops.

Get early access →