Interactive video calls for friends
Prelaunch

Turn your group call
into game night.

Pick a Campfire experience. The AI Director deals private roles and clues, runs timers and reveals, and reacts to what your group does — so nobody has to host.

01 Private invites or opt-in matching02 Five distinct game styles03 Shared history that carries forward
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PRIVATEYou know who has the key.
EVENTThe lights just went out.
Seats reveal themselves when people arrive.
Scroll to ignite
From call → experience

The game isn't beside the call.
The call becomes the experience.

The simple version: get people into the room, pick a box, and play. Campfire deals the private information, runs the clock and tells everyone what happens next.

Choose how to try CampfireSee a call transform
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Seat 1
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Seat 2
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Seat 3
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Seat 4
Your call

Four people. One call. Nothing planned.

Five launch experiences

Pick the kind of night
your group needs.

Mystery, debate, improv, co-op pressure or a deeper late-night conversation. Same friends. Completely different energy.

01Campfire Original
Mystery · deception · panic

Haunted Hotel

Check in together. Get separated by secrets. Figure out what happened before the hotel figures you out.

3–6 players25–40 minHigh chaos
Social deductionSecret roles · Private night actions · Timed discussion
02Campfire Original
Debate · reveals · betrayal

Hot Take

The Director keeps the conversation moving, drops private information, and knows exactly when to make things worse.

3–8 players15–30 minMaximum opinions
Debate party gameSecret stance · Fast debate · Context reveals
03Campfire Original
Improv · memory · surprise

Story Sparks

Build a ridiculous story together while Campfire remembers the details, twists the plot, and pulls everyone in.

2–6 players15–25 minCreative
Collaborative storytellingPrivate prompts · Shared world · Callback twists
04Campfire Original
Co-op · pressure · puzzles

Mission Room

Everyone sees a piece of the mission. Nobody has the whole answer. Talk fast, coordinate, and beat the clock.

3–6 players20–35 minCooperative
Co-op puzzleSplit information · Shared deductions · Timed locks
05Campfire Original
Conversation · intimacy · chaos

After Hours

Late-night prompts, unexpected reveals, and the kind of conversations that usually happen after everyone else leaves.

2–6 players20–45 minLow-key / deep
Conversation gamePrompt deck · Optional pass · Follow-up threads
If we were explaining it at the table

Pick a box.
Learn it in a minute.

Campfire should feel like somebody brought five very different board games to the same night — except nobody has to read the rulebook or volunteer to be the host.

Friend

Okay, but what do we actually do?

You

Everybody joins the call. We pick a game. Campfire gives each person something different, then the Director starts the first round.

Friend

Like trivia?

You

Not really. One box is bluffing and accusation. One is a co-op puzzle. One is arguing. One is storytelling. Same call, different rules.

01
Social deduction

Haunted Hotel

One of you knows what happened. One of you is hiding something. Everybody gets one short night to work out who can be trusted.

Secret rolesPrivate night actionsTimed discussionFinal accusation
Finish lineName the person hiding the hotel’s secret before checkout.
3–6 players25–40 min
02
Debate party game

Hot Take

Pick a side before anybody talks. Then defend it after the Director starts exposing contradictions, private answers and impossible tie-breakers.

Secret stanceFast debateContext revealsTie-break rounds
Finish lineThere is no permanent winner; the fun is watching the room change its mind.
3–8 players15–30 min
03
Collaborative storytelling

Story Sparks

You build one story together, but everyone is carrying a different prompt. The Director remembers the tiny details and brings the best ones back later.

Private promptsShared worldCallback twistsFinal scene
Finish lineLand an ending that uses something the group accidentally created earlier.
2–6 players15–25 min
04
Co-op puzzle

Mission Room

Nobody gets the whole puzzle. You have to talk across the call, combine private fragments and lock an answer before the timer disappears.

Split informationShared deductionsTimed locksTeam finish
Finish lineSolve the final lock together before the Director closes the mission window.
3–6 players20–35 min
05
Conversation game

After Hours

Think of a really good question deck that notices which answer deserves a follow-up. You can always pass; there is no score and nobody gets put on the spot twice.

Prompt deckOptional passFollow-up threadsShared callbacks
Finish lineThe round ends when the conversation no longer needs the Director.
2–6 players20–45 min
Early access

Want the first invite?

Get early access to Campfire, invitations to the first nights, and meaningful updates when new experiences are ready.

Get early access
Director

Click one of my tools. I’ll tell you what I’m doing with it.

Director · Waiting for your signal
Meet the AI Director

You bring the people.
The Director runs the night.

Think of it like the friend who knows the rules, deals the secret cards, keeps the timer, notices what the room is doing and knows when to stop explaining and let everyone play.

DirectorWhat does your group need tonight?

Choose the mood. The website recommendation is scripted; the real Director is designed to react to what happens in the live session.

Shared history, not social status

Inside jokes shouldn't reset
when the call ends.

Campfire carries memories and shared progression between calls, so the next night can build on what your group already did — without follower counts or popularity scores.

Illustrative relationship snapshot
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Shared FlameYour shared history · Flame stage
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23Campfires together
7Experiences
3Memories
FlameCurrent stage
Spark
Ember
FlameNow
Bonfire
Wildfire
What the relationship remembers

Shared moments become callbacks.

Illustrative preview
OCT 18 · Haunted Hotel
Someone accused literally everyone.

Campfire can bring moments like this back as shared context — useful because you were there together, not because anybody earned points.

Zero prep. No designated host.

Start with your people.
Campfire handles the rest.

The technology stays in the background. Your group gets the energy of a hosted experience without turning one friend into the organizer.

The point is the peopleSame friends. More reasons to stay.

Campfire adds just enough structure to turn hanging out into a night your group will actually remember.

01

Start the call

Invite people you already know, or opt into nearby/anywhere matching when it is available. You choose what kind of room you are entering.

02

Choose an experience

Pick a mystery, debate, story, mission or late-night conversation depending on the mood your group is in.

03

Let the Director run it

The Director handles roles, pacing, secrets and reveals so everyone gets to be inside the experience instead of managing it.

Try a real sequence

Take a seat. Get a role. Make the call change.

Choose a box, learn the rule in a sentence, take a seat, get a private role and play through two decisions. Each trial uses a different game loop — not the same demo wearing five themes.

No camera. No microphone. No network AI in this scripted trial.
ReadyChooseTake a seatDirectorRolePrivate briefTwo decisionsComplete
Interactive scripted trial

You are not watching a mockup. You make the decisions.

The Director will give you a role, a private brief, and a live event with two beats. Nothing leaves this page.

Founding early access

Get in before the first night.

Join the early-access list and we’ll invite you as Campfire opens. You’ll also hear when new experiences are ready to try.

Early access signup is being connected. Check back soon.

Only meaningful launch and early-access updates.